Weapons

Weapons are firearms that are primarily used to damage other players or mutants when playing.

Overview
The main method of acquiring new weapons in Survarium is to purchase them from the various factions through the store. In the beginning they will only offer players their most basic arsenal. However by completing tasks for them, players will gradually earn more reputation with that faction and gain access to their rare supplies.

There are many categories of weapons planned for Survarium, ranging from simple handguns to assault rifles and sniper rifles. Survivors can pursue firearms as one of their skills when playing, increasing their efficiency when using them and unlocking special abilities such as being able to hold their breath when sniping longer.



Weapons Statistics

 * Level : Assessment of the weapon lethality. Used by the Matchmaking system to even teams. It will search players within the same level or range of levels to play with and against.
 *  Damage : Amount of punishment the weapon delivers.
 *  Faction and  Rank : You need to reach the indicated rank within the listed faction to be able to buy the weapon. Dropped weapon can still be used even if you don't have the needed Rank.
 *  Aiming Speed : Time to shoulder a weapon and bring up the iron sight.
 *  Stopping Power : Amount of speed reduction to the target a hit will cause.
 *  Dispersion : Degree of precision of the weapon. The smaller the number, the more precise the weapon is : 0.3 is not accurate at long range, while 0.15 or below is accurate at long range.
 *  Distance : Maximum effective range of the weapon. Beyond that range, the projectile loses power and its damage drops.
 *  Rate of Fire : RPM (Rounds Per Minute), number of projectiles the weapon can fire in one minute.
 *  Weight : Used to calculate the full weight your character carries and thus his movement speed. (The mechanic was removed,)
 *  Magazine Capacity : Number of projectiles the weapon can hold and fire before reloading.

Handguns
One handed semi automatic weapons that can either be equipped in the primary or secondary weapon slot. If the Player has been injured in their arms, they'll switch to their handgun as back up before either their health refills or they take a piece of first aid.


 * }

Submachine Guns

 * }

Shotguns

 * }

Assault Rifles

 * }

Sniper Rifles
Long ranged weapons, neither bolt action, in the case of the Winchester Model 1894, lever action or semi auto, in regards to the Barrett M82.


 * }

Light Machine Guns
Heavy 2 handed weapons that are considered oversized (penalty to movement speed). Their advantage is their magazine size.


 * }

Ammunition
The various types of ordnance used with weapons : Ammunition

Broń