0.26a

0.26a is a major update for Survarium that added the Team Deathmatch game mode and updated versions of the Firearm and Physical Training skill trees.

Gameplay

 * Added a new game mode Team Deathmatch (TDM)
 * Added a new mechanic to the leveling of the game character. At the moment only shooting and physical training branches are available
 * Added support for multiple equipment profiles and the ability to change the sets of equipment in battle, while the character is dead
 * Added melee kill missions for all factions
 * Added weapon stopping power mechanics. The stopping power depends on type of weapon and ammunition
 * Maximum portable weight increased up to 30kg; speed penalty now begins from 20kg
 * Now when a leg is wounded, the player receives a penalty to movement speed - 10%, with the broken leg - 20%
 * Battery chargers are physical objects now. They react to shots and can be pushed
 * Added physical collision detection between players of different teams

Equipment and weapons

 * Armor-piercing bonus for 7.32x39 increased to +20%
 * Reduced dispersion for all weapons
 * Prices for equipment upgrade now depends on the level of equipment

Independent traders

 * Mosin Carbine: armor-piercing increased to 50
 * PPSh, TT-33: armor-piercing increased to 25
 * VSS "Vintorez", SR-3M "Vikhr": armor-piercing increased to 30
 * AK-74N: damage increased to 50, armor-piercing to 30
 * PP-19-01 "Vityaz": damage increased to 40, armor-piercing to 20
 * After the battle players can find the SOCOM rifle (12 level equipment)

Scavengers

 * OTs-02 "Kiparis", PM: armor-piercing increased to 20
 * TOZ-122, Remington 700: armor-piercing increased to 45

Black Market

 * AKS-74U: damage increased to 50, armor-piercing to 30
 * UZI: damage increased to 40, armor-piercing to 20
 * Winchester 1894: damage increased to 100, armor-piercing to 40

Fringe Settlers

 * SKS: armor increased to 40
 * APS: damage reduced to 35, armor increased to 20
 * Vepr, RPK: damage increased to 50, armor-piercing to 30
 * UMP-45: damage increased to 55, armor-piercing to 25
 * SV-98: damage reduced to 120, armor-piercing increased to 50, set the sight 1P69 "Hyperon"
 * Set "Keeper": armor is reduced to 70
 * 9A-91, VSK-94: armor-piercing increased to 30
 * Added to the Shop: PP-2000 (9 level equipment), automatic ASh-12 (15 level equipment), sniper rifle VSSK (15 level equipment)

Renaissance Army

 * Fort 17: damage reduced to 35, armor-piercing increased to 20
 * AKM, RPD: armor-piercing increased to 40
 * SR-2M: damage increased to 40, armor-piercing to 25
 * AK-74M, A-545: damage increased to 50, armor-piercing to 30
 * Kit “Hammer-UM2”: armor reduced to 75
 * added to the Shop: AK-12 (15 level equipment) and SVD sniper rifle (12 level equipment)

Locations

 * Added a few extra passages/bypasses to Tarakanovsky Fort

User Interface

 * Most of the elements of interface redesigned
 * In the description of a weapon we've added the display of the speed of transition into the aiming mode
 * Added display of empty containers for artifacts in battle
 * Changed the statistics screen at the end of the battle, added more detailed information about obtained experience, reputation, money

Bug Fixes

 * Fixed installer, causing the inability to install the game client
 * Fixed a bug that caused spontaneous double shot
 * Performance optimization