
In-game skill tree
Skills are player specializations in Survarium that affect which aspects of gameplay their character excels in.
Overview[]
As players earn experience and level up, they can distribute points into a selection of skills that provide passive bonuses. Each level allows one point to be invested in advancing skills. For every 5 levels in a given skill, survivors can choose to specialize in one of two abilities that can be actively used during gameplay. Upon reaching level 20, survivors are able to attain a master ability.
Firearm training[]
The firearm training skill is focused around improved use of weaponry, making players able to take more accurate shots and fire and reload faster.
Physical training[]
Physical training manages the player's fitness and stamina, allowing them to carry larger amounts of equipment and have greater mobility.
Technical skills[]
Technical skills deals with the various forms of devices and traps in the world of Survarium, making them more effective for players using them.
Tier I | Enhanced charge (5)
Grenade explode radius +5% +5 / +10 / +15 / +20 / +25% |
Alpha-detector (5)
Sensor range +5% +5 / +10 / +15 / +20 / +25% |
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Tier II | Quick resupply (5)
Time to resupply ammunition -5% -5 / -10 / -15 / -20 / -25% |
Shoe lining (5)
Chance not to activate a trap or a mine (the device will be disposed) +10 / +20 / +30 / +40 / +50% |
Wire Cutter (5)
Time to disarm traps, mines and C-4: -10% -10 / -20 / -30 / -40 / -50% | |
Tier III | Friend or foe (1)
Your traps and mines are not triggered by allies |
Silent Sensor (5)
Sensor volume -10% -10 / -20 / -30 / -40 / -50% |
Technician (5)
Supplies lifetime +5% +5 / +10 / +15 / +20 / -25% | |
Tier IV | Jagged Edges (1)
Traps, mines and C-4 always cause bleeding |
Experienced sapper (1)
Your character does not activate allied traps or mines |
Soft outsole (5)
Footsteps volume -10% -10 / -20 / -30 / -40 / -50% |
Radiolocator (5)
You can see and destroy enemy scanners in radius (meters) +1 +1 / +2 / +3 / +4 / +5m |
Tier V | Capacitor M2 (1)
Upon destroying an anomaly with a condenser, you will pick up the artifact (if you have space in the backpack) |
The Last Chance (5)
If you have a grenade, you will drop it upon death. The grenade explodes dealing reduced damage +10% +10 / +20 / +30 / +40 / +50% |
Metal detector (5)
Enemy traps, mines, C-4 and grenades are highlighted in radius (meters) +1 +1 / +2 / +3 / +4 / +5m |
Medical skills[]
Survival and first aid improves actions that allow the player to heal themselves and other players, as well as endure the effects of pain.
Knowledge of the Forest[]
Knowledge of the Forest deals with the unique elements of the new world, allowing players to more effectively deal with anomalies and artefacts.
Tier I | Concentration (5)
Anomaly will be destroyed in: -5 / -10 / -15 / -20 / -25% |
Resistance (5)
Damage from anomalies: -1 / -2 / -3 / -4 / -5% |
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Tier II | Artefacts Power (5)
Power of passive artefacts bonus: +10 / +20 / +30 / +40 / +50% |
Using Artefacts (1)
You can use artefacts |
Forest Protection (3)
Damage from gunshot and shrapnel wounds inside the anomaly: -10 / -20 / -30% | |
Tier III | Knowledge of artefacts (5)
The duration of the active effect of artefacts: +6 / +12 / +18 / +24 / +30% |
Adaptation (5)
Being in an anomaly, you are gradually become immune to it's negative effect. Seconds to full immunity: 18 / 16 / 14 / 12 / 10s |
Mercy of the Forest (2)
Anomalies cease to harm the player after reaching the threshold of health in: 10 / 20% | |
Tier IV | Neutralization (2)
Artefacts passively neutralize some of the negative effect of the anomaly type which created it. Damage neutralized: +10 / +30% |
Artefacts energy (5)
Power of the active artefacts effect: +5 / +10 / +15 / +20 / +25% |
Anomalous contact (1)
While in an anomaly you gain a passive bonus similar to the artefact of the anomaly. | |
Tier V | Forest sense (1)
Anomalies are displayed on the minimap in a radius of 150m. |